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Devlog
Spirit of the Wind
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Devlog
The spooky level - is taking a long time
June 18, 2018
by
EvilArtBunny
So my new level is taking a long time... Mostly because I am having to prepare for an exam. Hopefully once I'm done with it tomorrow I can be back in full steam...
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Demo and playtesting considerations? Advice appreciated
June 07, 2018
by
EvilArtBunny
#develpment
I've reached the part of the game where I'm readjusting my marketing and development thoughts. So this is what I'm thinking: The current levels that are up are going to be the demo for the game. If pe...
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MAJOR UPDATE - DA BOSS IS HERE!
May 26, 2018
by
EvilArtBunny
#development
Major updates include: New tracks for levels 2 and 3 - managed to engage a music composer who is great. Boss level added! (It's kinda cheeky and I hope lots of people get it.) Lots of little graphics...
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The mandated Lava Level
May 16, 2018
by
EvilArtBunny
#development
New level! I'm really proud of this level. And I'm wondering if the difficulty rating is alright. Let me know! Also, know any good lava looks from other games? Would love to hear which ones look good...
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New level available for the demo
May 05, 2018
by
EvilArtBunny
#develpment
Phew - I was too excited to post up this level. I worked really hard on it, created several new blocks and enemies just for it. Introduced some dialogue. So there's actually some story now. I hope it...
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Screenshot for next week's developments
April 28, 2018
by
EvilArtBunny
#development, #screenshot
Hey guys! It's #screenshotsaturday and I've been having a heck lot of fun (and frustration) ironing out and completing the first level. It's almost there. Will be out early next week. Then I have a wh...
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Further refining the Introduction Level
April 26, 2018
by
EvilArtBunny
#development
So working hard on really getting this level up to scratch. Expanded it to now include the sword tutorial properly. Got some great ideas for the next levels which hopefully will involve lots of fans b...
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Find the Secrets! (And free sprites)
April 24, 2018
by
EvilArtBunny
#development
Well, it's been heck a lot of busy on this end. Creating a whole new environment means, new background, new enemies, lots of new art assets. I got a bit inspired by my memories of Tomb Raider 2 and hi...
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Inspired by Balloons TD
April 18, 2018
by
EvilArtBunny
#art
I loved Balloons TD. I played it on my iPhone to the infinite level until the iPhone crashed from the sheer number of objects in the game. Lolz. Anyway, I wasn't thinking about Balloons TD seriously u...
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The Long Road
April 16, 2018
by
EvilArtBunny
#art
Working on more backdrops for the game. Size and scope are hard things to juggle as a lone developer. In a perfect world I'd have all the time to get inspired and create more art assets. But the world...
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Got the moves?
April 12, 2018
by
EvilArtBunny
Minor/major update. A lot of people have commented on the movement and controls of the game. From just reviewing Youtube videos it is quite a known fact that "tight" controls are what makes a platform...
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Platforms and Dinosaur Turtles!
April 09, 2018
by
EvilArtBunny
#development
This is the first major update to Spirit of the Wind! New features: New block types to deal with. Moving platforms New enemy type: Snappa Kappa Fixes from last build: Removed sprint/walk toggle to on...
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The North Wind Strike
April 09, 2018
by
EvilArtBunny
#graphics
Am feeling quite excited for my massive update tomorrow. New levels, new enemies, some level design that I'd love to see how they play out, and some cool new animations. One of those animations is th...
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The Snappa Kappa!
April 07, 2018
by
EvilArtBunny
#screenshot
Hey all. Just a little update on the development here. Have hit just about all my goals of the week since my last post. Designed a whole new level and hoping this new little beastie will get some adre...
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Finally got it up to scratch
April 03, 2018
by
EvilArtBunny
#development
Phew. So all the Youtube videos keep telling me to post up my games early. But I really did not feel like posting up rectangles and squares bouncing around one another for people to test out. (I infl...
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