Demo and playtesting considerations? Advice appreciated
Spirit of the Wind » Devlog
I've reached the part of the game where I'm readjusting my marketing and development thoughts.
So this is what I'm thinking: The current levels that are up are going to be the demo for the game. If people would like to playtest the game, then they can email me or PM me to be given access to the more current versions of the game. Hopefully people who do that will be giving me feedback as to how I'm going.
In the meantime so many other things to be working on. Time to start building up those banners, landing pages, websites, FB, and concept art. Also looking as to what it takes to get onto Steam.
There is actually a whole new level created, but I'm working out how to shift into this next phase of development
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Spirit of the Wind
Adventure combat platformer
Status | On hold |
Author | EvilArtBunny |
Genre | Platformer, Adventure |
Tags | 2D, Action-Adventure, Fantasy, GameMaker, Pixel Art |
Languages | English |
More posts
- The spooky level - is taking a long timeJun 18, 2018
- MAJOR UPDATE - DA BOSS IS HERE!May 26, 2018
- The mandated Lava LevelMay 16, 2018
- New level available for the demoMay 05, 2018
- Screenshot for next week's developmentsApr 28, 2018
- Further refining the Introduction LevelApr 26, 2018
- Find the Secrets! (And free sprites)Apr 24, 2018
- Inspired by Balloons TDApr 18, 2018
- The Long RoadApr 16, 2018
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