Got the moves?
Minor/major update.
A lot of people have commented on the movement and controls of the game. From just reviewing Youtube videos it is quite a known fact that "tight" controls are what makes a platformer game good. Currently Celeste seems to be the new indie darling, praised highly for its control. (I do like them but I'm afraid I don't go for the masocore genre - dying a billion times to learn something. I'm a bit more Mario.) On the note of Mario, apparently Nintendo spends months just ironing out his movement mechanics. Something like 20% if the development time? The other game that keeps getting quoted at me is Spelunky which I certainly will have to try.
So, I bit the bullet and reigned in the slippery feel a lot of people were giving me. As well as the "slow" push off when walking. I do think it is coming a lot closer to a good feel. Love to hear your opinions!
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Get Spirit of the Wind
Spirit of the Wind
Adventure combat platformer
Status | On hold |
Author | EvilArtBunny |
Genre | Platformer, Adventure |
Tags | 2D, Action-Adventure, Fantasy, GameMaker, Pixel Art |
Languages | English |
More posts
- The spooky level - is taking a long timeJun 18, 2018
- Demo and playtesting considerations? Advice appreciatedJun 07, 2018
- MAJOR UPDATE - DA BOSS IS HERE!May 26, 2018
- The mandated Lava LevelMay 16, 2018
- New level available for the demoMay 05, 2018
- Screenshot for next week's developmentsApr 28, 2018
- Further refining the Introduction LevelApr 26, 2018
- Find the Secrets! (And free sprites)Apr 24, 2018
- Inspired by Balloons TDApr 18, 2018
- The Long RoadApr 16, 2018
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