A downloadable game for Windows

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Alchemist Mountain was initially an entry for Metroidvania Jam 2! It was lucky enough to win first place.

A new demo version has been released! (Sept 2019). All feedback is very welcome. Please understand that the current version is quite buggy!

The full version is in the initial stages of development - where we are currently focusing on finalizing the move set and mechanics of the game:

For constant updates on the progress of development check out our twitter: https://twitter.com/EvilArtBunny



Following us right here on itch.io is also great, as devlogs will be posted here on a somewhat regular basis 

Jam Credits:

Evil Art Bunny - Design, Art, and Programming
Awesome music by Daniel Docherty. Please check his stuff out at: https://www.danieldocherty.net/
Sound Fx by Ryan Udairam with special contributions by Rebecca Udairam! - https://ryanudairam.com/

Hope you enjoy!

Download

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Click download now to get access to the following files:

Alchemist's Mountain Game Jam 2018 ver 20 MB
Alchemist's Mountain Demo Sept 2019.zip 19 MB

Development log

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Comments

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Im about to try your game, which I actually purchased weeks ago, but didnt have time to try out yet. I noticed one thing that's a little confusing, which is the download getting updated frequently, but no information or version numbers that make it easier to identify what one has is actually updated or not, other than to see recent uploads. Any chance of adding version numbers in file names when you upload updates? Makes it easier to identify, especially at times when your looking at the screen, and wondering what on earth did I just upload, which tends to happen often when you have sleepless nights coding your game, at least for many that happens lol. Game looks great non the less.

Thanks for that. I hope you enjoy the demo (it's really not polished yet). 

I should certainly start adding version numbers. If you were wondering, at the moment only the Demo version gets updates, I am highly unlikely to update the game jam version as the project has progressed well beyond it.

Really looking forward to any feedback you have for me!

Great game ! Though midway through the horde boss battle, enemies stopped spawning so now I'm stuck in an empty room until the end of the day ; and the room is empty yet again when I attempt the next day.
Haven't tried restarting the game yet, but even if it fixes it, this is important to report o:

restarting the game did fixed it, so it's a minor bug o:

This happen again if I fail at beating the boss, it seems the game don't make spawn monsters that I already killed even though the health bar is max out again.

Thanks for reporting that. That boss really does seem to give me a lot of trouble fixing lol. The new improved demo will be out soon. Hope you will enjoy that.

I thought it was a pretty unique way to do a metroidvania! The art was cute, and the resource management aspect was also cool.

(+1)(-1)

Thanks! Am currently building the full game. The energy system is interesting to work with because it does create very different dungeon and quest designs. Hoping to get a build out soon (aiming for July).

(1 edit)

Here is a gameplay review I did for you!

Thank you for that. You got a good eye for design. Come round the Discord and comment as we build towards the full game: https://discord.gg/NtQG6Jt Catch you around.

I liked the girlyness of the video. But then the respawning enemies just kind of killed it for me. I'm fine with enemies respawning when you leave a room, but in the video it just looked like enemies would spontaneously spawn on me...very jarring.

Hey there M1sty.  I can assure you that to the best of my knowledge the enemies do not spontaneously respawn on top of the player lol.  That would be a very interesting game design or a very serious bug that I've missed.

( I am not sure which part of the video you are referring to though. )

It was this video. Around 1:35.

Ah yes! That was a bug for the enemies to respawn if they moved a certain distance from player. I think I fixed it. Or will be fixed in the future (have to sort out the pipeline of game productions, currently focused on Little Lost Robots' full release). 

It happens very rarely though and hopefully won't ruin the experience. Thanks for showing me where you saw it!

i finish it and i got lot of bug XD

such a really nice game to play on your sunday :D

i got some error after i finish this game

it says

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Alarm Event for alarm 5
for object obj_player:

Variable <unknown_object>.x(0, -2147483648) not set before reading it.
at gml_Object_obj_player_Alarm_5
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_player_Alarm_5 (line -1)

oh gosh! Thanks for the YouTube! I'll have to go check up on that error. 

Am busy right now preparing Little Lost Robots in its full commercial form  :) 

woohooo.... when it will be releasing for public? i play some level of those XD

Estimated late Mar- early April. Will be making an official release date announcement soon!

be sure to tell me when it released :)

also darn it! I thought I fixed the spawn problem of the Horde boss sigh. Sorry you didn't see that boss. I'm really proud of it

its okay even though i got to be really carefull when to use energy to reach the last things

great game!

(1 edit)

Thank you!